Project Reforged

Board / #29

0

Target Lock-on

Suggestion Potential fix Low priority 5 comments· Last reply from shadowkey_reforged Developer

The ability to lock camera on an enemy would be a big QoL improvement. Especially with touch controls.

hello! thanks for reporting. i'm investigating this as an enhancement

- Dan

shadowkey_reforged Developer changed the status to in progress ·

shadowkey_reforged Developer changed the priority to low ·

the latest build now includes a fix for this, version 0.2.17 . There is a new setting in Controls > Target Lock and it works with the RB button (i think Z is the equivalent on nintendo layouts and R1 on playstation).

The best setting is to use the 'Toggle' option. Target lock and be toggled on and off by pressing the button, it will auto target the closest enemy to the cursor. Tapping the button again will cycle through enemies on screen, and holding it briefly will disengage target lock.

Thanks
- Dan

shadowkey_reforged Developer changed the status to potential fix ·

Thank you for adding it. There is two more things that could make it smoother IMO.

1. Activating it snapping to the nearest enemy, even if your crosshair isn't directly on them
2. Being able to change the target by moving your camera

thank you - for the 2 changes, i am looking into it now!

shadowkey_reforged Developer changed the status to in progress ·

good news, v0.2.19 is out now with the 'being able to change target by moving camera'
I'm still tweaking the 'activate + snapping to the nearest enemy' to make it more reliable. but you can give it a try. it feels pretty good now actually.

shadowkey_reforged Developer changed the status to potential fix ·

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