I already equipped some pieces of armor but, my armor rating still 0. is that just the visual or will it also affect my actual stat?
Armor rating stay zero
shadowkey_reforged Developer changed the status to in progress ·
shadowkey_reforged Developer changed the priority to low ·
so it is two issues, one is a visual issue and the other is an issue with how the original game treated some apparel items (like fur ) where it didn't consider it to be light armor.
the next update being pushed in the next hour will include a fix for this so it shows: where the armor bonuses come from , on the character screen. it will also include fur and leather items as 'light armor' so their bonuses get applied correctly.
this is offtopic but, do u think the game need optimization for potato android? the fps drop under 20 even after I turned off some setting setting so I had to switch the lighting from modern to classic to get 60fps gameplay just like in attached file
I uploaded the gameplay footage with modern lighting on YT with Potato phone
https://m.youtube.com/watch?v=0lMO6wOzDzs&pp=ygUUYSBraGFpcmFuaSBzaGFkb3drZXk%3D
yes - i am looking into optimisations for older or less powerful android devices. the lighting is the biggest impact right now on performance. thanks for the video
I saw 0.2.5 ver released so i downloaded & start new game and... it still show 0 armor rating
ok i see the issue. the armor is working but in the original game , low level or weaker/lighter armor can be worth less than +1 stat boost to armor, sometimes only giving a boost of +0.3 or +0.4, etc. and the game is then rounding that down to 0.
to fix this, i am going to show the decimal point so instead of '0' it will show the true value (e.g. +0.3).
ahhhh i see
version 0.2.6 is out now, which has this update
shadowkey_reforged Developer changed the status to potential fix ·
shadowkey_reforged Developer changed the status to fixed ·
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Hello! thanks for reporting this. i'm now investigating the correct behaviour here
- Dan